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In-depth: Generating uniformly distributed points on a sphere

[In this reprinted #altdevblogaday in-depth piece, Crytek's technical lead Jaewon Jung shares what he believes is the ideal way for generating uniformly distributed points on a sphere.]Recently, while I was working on a screen-space shader effect, I had to do some random sampling over the surface of a sphere.

In-depth: Generating uniformly distributed points on a sphere
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